As the Head of Animations at Joey Drew Studios, I'm responsible for creating, managing and directing any 3D animations as well as all rigging needs for any given project. I'm also assuring proper flow with other artists and programmers to execute projects on schedule and within budget for any animation work.
As a Senior 3D Artist at SnowedIn Studios, I interpret concept art, sketches and references to create 3D environments and props with appropriate textures based on the needs of the project and integrate assets into it's game engine as well as any other tasks the Art Director, the project and/or client may require.
At GreenSky Games, I am an Art Lead currently managing a new IP project. My day-to-day consists of directing the style, communicating with game designers and programmers while growing, evolving and guiding our artists. I also oversee the art production of upcoming DLC's of the Swarm 2 title.
While Art Lead on Swarm 2, my duties included communicating with all departments to address bugs, art reviews, timelines, implementation, and performance of final assets, to ensure the vision and quality of the game is achieved. I was also focusing on department growth and ensuring all artists and designers are fulfilled and growing in their career paths while balancing their workloads and deadlines to ensure we deliver a new level of quality for the Swarm universe.
As a 3D Environment Artist at GreenSky Games, I interpreted concept art and sketches to create 3D environments and props with appropriate textures based on the needs of the Art Lead and integrated all assets into Unity's game Engine for a Virtual Reality game.
As the 3D Lead Artist at Joey Drew Studios, I was responsible for managing and directing the 3D department while also developing and integrating our 3D workflows and production standard. I monitored progress of every 3D asset, worked with other artists, animators and programmers to execute projects on schedule and within budget.
I interpreted concept art and sketches to create 3D characters, environments and props with appropriate textures, created character rigs and game animations and integration of all assets into Unity's game Engine.
As the Art Lead at Trois Pixel, I was responsible for managing and directing the entire Art department and production of multiple titles while also developing and integrating our 3D workflows and production standard. I was also responsible for training and mentoring the art team while fostering a highly communicative, collaborative team culture on any visual aspect. I monitored progress of projects, worked with other artists, animators and programmers to execute projects on schedule and within budget.
I presented creative concepts to clients and implemented continual feedback to achieve client satisfaction. Identified issues, analyzed information and provided solutions to problems.
I also interpreted concept art and sketches to create 3D characters, environments and props with appropriate textures, created character rigs and game animations and integration of all assets into Unity's game Engine.
I was a 3D Artist that was tasked to interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures. I worked along side other artists, animators and programmers to execute projects on time while staying with Augmented Reality performance limitations. I also got to create character rigs and game animations to then integrate into Unity's game engines.
I was a 3D Artist that was tasked to interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures. I worked along side other artists, animators and programmers to execute projects on time while following the Art Directors vision.