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Benoit Lacroix
Benoit Lacroix
Head of Animation @ Joey Drew Studios
Gatineau, Canada

Skills

Project LeadershipProblem-SolvingEffective CommunicationProject Documentation3D ModelingTexturing3D AnimationGame DevelopmentCreature DesignEnvironment DesignArt DirectionWorld Building

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Maya
Maya
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer

Productions

    • Video Game
      Fallout Shelter Seasons
    • Year
      2025
    • Role
      Senior 3D Artist
    • Company
      Snowed In Studios
    • Video Game
      Bendy Lone Wolf
    • Year
      2025
    • Role
      3D Animator
    • Company
      Joey Drew Studios
    • Video Game
      Swarm 2
    • Year
      2024
    • Role
      Art Lead
    • Company
      GreenSky Games
    • Video Game
      Bendy and the Dark Revival
    • Year
      2022
    • Role
      Art Lead
    • Company
      Joey Drew Studios
    • Video Game
      Showdown Bandit and the Trail of Shadows
    • Year
      2019
    • Role
      3D Lead Artist
    • Company
      Kindly Beast
    • Video Game
      Grim Dawn Forgotten Gods
    • Year
      2019
    • Role
      Art Lead
    • Company
      Trois Pixel
    • Video Game
      Bendy and the Ink Machine
    • Year
      2018
    • Role
      Art Lead
    • Company
      Trois Pixel
    • Mobile Game
      Bendy in Nightmare Run
    • Year
      2018
    • Role
      Art Lead
    • Company
      Trois Pixel
    • Video Game
      Disney Imagecademy Incredebooks
    • Year
      2015
    • Role
      3D Artist
    • Company
      Mercury Filmworks
    • Video Game
      The UnderGarden
    • Year
      2010
    • Role
      3D Artist
    • Company
      Artech Studios

Experience

  • Head of Animation at Joey Drew Studios
    Ottawa, CA
    September 2025 - Present

    As the Head of Animations at Joey Drew Studios, I'm responsible for creating, managing and directing any 3D animations as well as all rigging needs for any given project. I'm also assuring proper flow with other artists and programmers to execute projects on schedule and within budget for any animation work.

  • Senior 3D Artist at SnowedIn Studio
    Ottawa, CA
    March 2025 - September 2025

    As a Senior 3D Artist at SnowedIn Studios, I interpret concept art, sketches and references to create 3D environments and props with appropriate textures based on the needs of the project and integrate assets into it's game engine as well as any other tasks the Art Director, the project and/or client may require.

  • Art Lead at Greensky Games
    Montreal, CA
    January 2024 - March 2025

    At GreenSky Games, I am an Art Lead currently managing a new IP project. My day-to-day consists of directing the style, communicating with game designers and programmers while growing, evolving and guiding our artists. I also oversee the art production of upcoming DLC's of the Swarm 2 title.

    While Art Lead on Swarm 2, my duties included communicating with all departments to address bugs, art reviews, timelines, implementation, and performance of final assets, to ensure the vision and quality of the game is achieved. I was also focusing on department growth and ensuring all artists and designers are fulfilled and growing in their career paths while balancing their workloads and deadlines to ensure we deliver a new level of quality for the Swarm universe.

  • 3D Environment Artist at Greensky Games
    Montreal, CA
    September 2023 - January 2024

    As a 3D Environment Artist at GreenSky Games, I interpreted concept art and sketches to create 3D environments and props with appropriate textures based on the needs of the Art Lead and integrated all assets into Unity's game Engine for a Virtual Reality game.

  • 3D Lead Artist at Joey Drew Studios
    Ottawa, CA
    March 2019 - June 2023

    As the 3D Lead Artist at Joey Drew Studios, I was responsible for managing and directing the 3D department while also developing and integrating our 3D workflows and production standard. I monitored progress of every 3D asset, worked with other artists, animators and programmers to execute projects on schedule and within budget.

    I interpreted concept art and sketches to create 3D characters, environments and props with appropriate textures, created character rigs and game animations and integration of all assets into Unity's game Engine.

  • Art Lead at Trois Pixel
    Gatineau, CA
    May 2016 - March 2019

    As the Art Lead at Trois Pixel, I was responsible for managing and directing the entire Art department and production of multiple titles while also developing and integrating our 3D workflows and production standard. I was also responsible for training and mentoring the art team while fostering a highly communicative, collaborative team culture on any visual aspect. I monitored progress of projects, worked with other artists, animators and programmers to execute projects on schedule and within budget.

    I presented creative concepts to clients and implemented continual feedback to achieve client satisfaction. Identified issues, analyzed information and provided solutions to problems.

    I also interpreted concept art and sketches to create 3D characters, environments and props with appropriate textures, created character rigs and game animations and integration of all assets into Unity's game Engine.

  • 3D Artist at Mercury Active
    Ottawa, CA
    June 2015 - May 2016

    I was a 3D Artist that was tasked to interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures. I worked along side other artists, animators and programmers to execute projects on time while staying with Augmented Reality performance limitations. I also got to create character rigs and game animations to then integrate into Unity's game engines.

  • 3D artist at Artech Studio
    Ottawa, CA
    May 2010 - December 2011

    I was a 3D Artist that was tasked to interpreted concept art and sketches to create virtual characters, environments and props with appropriate textures. I worked along side other artists, animators and programmers to execute projects on time while following the Art Directors vision.